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RECOUNTLINKER ADDS THE ADULT CARTRIDGEGAMER ADVERTISE IN THE U.S.: RHYTHM INTO THE NEW DIVERSITY OF…


Reportlinker.com announces that a brand new marketplace investigate inform is accessible in a catalogue.

The Adult Videogamer Market in a U.S.: Tapping in to a New Diversity of Video-Game Players

http://www.reportlinker.com/p099461/The-Adult-Videogamer-Market-in-the-US-Tapping-into-the-New-Diversity-of-Video-Game-Players.html

This groundbreaking Packaged Facts inform provides a minute investigate of a consumer attitudes as good as function of a 114 million American adults who fool around video games. Videogamers paint some-more than half of a adult race as good as have an total income of $4 trillion.

Through a innovative make make use of of of interpretation from a Simmons Market Research Bureau National Consumer Survey, this Packaged Facts inform hurdles countless stereotypes of videogamers. For example, videogamers have been distant from being slackers who do zero though lay for hours upon finish in front of a gaming console or mechanism screen. In fact, videogamers have been unusually active consumers. They work out more, go out some-more as good as emporium some-more than adult Americans who don't fool around video games. Although video games have been a first form of party for many gamers, normal forms of media as good as party such as examination television, starting to a cinema as good as dining out sojourn a executive partial of a leisure-time day to day of many video-game players.

The inform additionally shows how a race of videogamers is fast diversifying over a core immature masculine gamer. The prototypical videogamer is right away as expected to be a lady as a man. The videogamer race includes twenty-five million adults in a 55+ age bracket, thirteen million retirees as good as twenty-eight million grandparents.

The inform starts with an general outlook of a videogamer market, that is widely separated in to "Avid," "Moderate" as good as "Occasional" segments formed upon gamers' grade of impasse with video games. It includes chapters upon trends as good as opportunities in a videogamer marketplace as good as an comment of a distance as good as expansion of a market.

The subsequent territory of a inform provides a minute investigate of pass segments in a videogamer market. Separate chapters benefaction demographic profiles of video-game players as good as video-game buyers as good as embody minute interpretation upon a sorts as good as brands of games played as good as purchased. Another territory provides an comment of 3 gamer segments of augmenting significance to a video-game industry: women, grown up videogamers as good as family gamers.

Another territory of a inform analyzes a consumer function of video-game players. One territory provides an general outlook of a in-store as good as online selling function of videogamers. Another territory provides in-depth profiles of a consumer function of videogamers in a areas of monetary services, food, conform as good as automotive. Other chapters investigate a tie of videogamers with consumer electronics, computers as good as a Internet.

The inform continues with a territory deliberating how videogamers make make use of of a media as good as describe to advertising. It concludes with a territory upon a convenience as good as party choices of videogamers.

Chapter 1 Executive Summary

Background

Introduction

Overview of a Report

Scope as good as Methodology

Scope of a Market

Methodology

Trends as good as Opportunities

American Consumers Escape in to Video Games as Hard Times Get Harder

Adults Take to Video Games in Increasing Numbers

Video Games Appeal to All Age Groups

Casual Games Drive Change in Videogamer Demographics

Nintendo in Forefront of Gaming Revolution

Video Games Now Offer More than Just Fun

Video-Game Ads Expected to Grow Dramatically

Gamers Offer Many Opportunities for Retailers

Overview of a Market

Gamer Population Totals 114 Million

Videogamers Generate Annual Income of $4 Trillion

Video-Game Purchases Will Reach $10 Billion in 2013

Older Age Groups as good as Women Expected to Spark Growth in Videogamer Market

Profile of Adult Video-Game Players

Video Games Appeal to All Ages

Half of Videogamers Are Women

Videogamers Have Different Demographic Profile

Gender Drives Choice of Games

Gaming Habits of Moderate as good as Occasional Players Differ from Those of Avid Players

Gameboy as good as Nintendo Draw More Female Gamers

Online Games Interest Older Women

Women Predominate between Cellphone Game Players

Young Men Predominate between Offline Computer Gamers

Profile of Adult Video-Game Buyers

50 Million Adults Buy Video Games

Many Buyers of Video Games Don't Play Them

Avid Players Most Likely to Buy Games

Many Players Rent or Borrow Rather than Buy Games

Women in a 35- to 44-Year-Old Age Group Account for Largest Segment of All Video-Game Buyers

Non-Traditional Video-Game Buyers Gain in Importance

Young Males More Likely to Be Big Spenders upon Video Games

Video-Game Buyers Show Different Demographic Characteristics

Emerging Market Segments

Women Become Increasingly Influential Force between Moderate as good as Occasional Videogamers

Younger Women More Likely to Play Video Games

Older Women Players Outnumber Male Gamers

Women Dominate Ranks of Older Online Gamers

Women Dominate Cellphone Game Players

More than 50 Million Videogamers Have Kids in Household

Gameboy Most Popular Brand between Family Gamers

Family Videogamers Spend Big upon Video Games

Grandparents Major Segment of Family Video-Game Segment

Parents as good as Grandparents Turn to Casual Games with Kids

Videogamers in 55+ Age Group Total twenty-five Million

Mature Videogamers Favor Cards & Casino Games

Playstation as good as Nintendo Popular between Mature Gamers

Video Games Help Pass a Time for Retirees

Millions of 55+ Adults Buy Video Games

Shopping Patterns

Video-Game Players Like to Shop

Videogamers Go to Malls More Often

Convenience Stores Popular between Videogamers

Incentive Offers Capture Attention of Videogamers

Videogamers Far More Likely to Make Online Purchase

Consumer Profiles

Videogamers Keep up with Fashion

Gamers Love to Shop for Clothes

Videogamers Love to Drive Fast

Gamers Use Cars to Express Their Personality

Healthy Eating Gets Low Priority

Gamers Don't Count Calories

Frozen Dinners Part of Gamer Lifestyle

New Food Products Interest Videogamers

Videogamers Driven by Careers

Videogamers More Likely to Spend than Save

Debit Cards More Popular

Videogamers Average Users of Credit Cards

More Gamers Have Bank Accounts

New-Car Loans More Common

Many Gamers Have Investments

Videogamers Good Customers for Insurance Industry

The Role of Consumer Electronics as good as Computers in a Videogamer Lifestyle

Gamers Are Tech-Savvy

Videogamers Like to Buy Consumer Electronics

Avid Gamers Are Early Adopters

More Gamers Shop during Home Electronics Stores

More Videogamers Have Cellphones

Computers Play Central Role in Gamers' Households

Home Computer Networks More Common

Videogamers Major Market for Home Computer Industry

Many Videogamers Plan to Buy New Computer in Near Future

Videogamers as good as a Internet

Internet Central Part of Videogamers' Lifestyle

Traditional Media Lose Ground between Some Videogamers

Gamers Look for New as good as Interesting Websites

Gamers Depend upon a Internet

Heavy Internet Use Common

Media Usage as good as Receptivity to Advertising

Game Players Depend Less upon Newspapers

Videogamers Read Same Magazines as Other Adult Consumers

Gamers Listen to a Radio

Television Still Important to Most Video-Game Players

Multiple TV Sets Found in Videogamer Households

Gamers More Likely to Subscribe to Premium Cable Channels

Male Avid Players Watch Channels Geared toward Younger Demographic

Moderate Players More Likely to Pay Attention to Product Placement in Video Games

Videogamers More Attuned to Product Placement Efforts in TV Shows

Leisure as good as Entertainment Choices

Videogamers Work Out

Gamers More Active than Other Adults

Videogamers Still Read Books

Video-Game Players More Likely to Go to a Movies

Section we Market Overview

Chapter 2 Trends as good as Opportunities

Strategic Trends

American Consumers Escape in to Video Games as Hard Times Get Harder

Adults Take to Video Games in Increasing Numbers

Video Games Appeal to All Age Groups

Casual Games Drive Change in Videogamer Demographics

Games Valued as Social Experience

Nintendo in Forefront of Gaming Revolution

Video-Game Industry Responds to Growing Popularity of Casual Games

Nerds Push Back

Video Games Now Offer More than Just Fun

Customization is a Name of a Game

Advertising as good as Marketing Trends

Gamers Highly Receptive to In-Game Ads

Video-Game Ads Expected to Grow Dramatically

Growth of Casual Gamers Creates More Opportunities for In-Game Advertisers

Sony Opens PS3 to In-Game Advertising

In-Game Microtransactions Create New Possibilities for Marketers

IKEA Partners with Electronic Arts in Microtransactions Deal

Female-Friendly Marketing Approach Praised

Original Games Seen as Untapped Opportunity for Marketers

Toyota Enters World of Videogaming

Honda Targets "Cool Moms" with Web Game

7-Eleven Partners with Game Developer in Slurpee Promotion

Market Opportunities

Gamers Offer Opportunities for Retailers

Table 2-1: Selected Opportunities Related to Shopping Habits of Videogamers

Videogamers Especially Attractive to Consumer Electronics Marketers

Table 2-2: Selected Opportunities Related to Use of Consumer Electronics by Videogamers Videogamers Major Consumers of Traditional Media as good as Entertainment Outlets

Table 2-3: Selected Opportunities Related to Media as good as Entertainment Habits of Videogamers

Gamers Prime Targets for Financial Services Providers

Table 2-4: Selected Opportunities Related to Personal Finances of Videogamers

Chapter 3 Overview of a Market

Size of a Videogamer Market

Gamer Population Totals 114 Million

Table 3-1: Number of Video-Game Players by Category as good as Gender of Player

Videogamers Generate Annual Income of $4 Trillion

Table 3-2: Aggregate Income of Video-Game Players by Gender as good as Age

Aggregate Income of Avid Players Totals $766 Billion

Table 3-3: Aggregate Income of Avid Video-Game Players by Gender as good as Age

Moderate as good as Occasional Players Wield Greatest Share of Gamers' Income

Table 3-4: Aggregate Income of Moderate Video-Game Players by Gender as good as Age

Table 3-5: Aggregate Income of Occasional Video-Game Players by Gender as good as Age

Online Gamers Wield Income of $875 Billion

Table 3-6: Aggregate Income of Online Game-Players by Gender as good as Age

Aggregate Income of Cellphone Gamers Exceeds $450 Billion

Table 3-7: Aggregate Income of Cellphone Game-Players by Gender as good as Age

Offline Computer Gamers Have Income of $634 Billion

Table 3-8: Aggregate Income of Offline Computer Game-Players by Gender as good as Age

Aggregate Purchases of Video Games

Video-Game Purchases Approach $7 Billion

Table 3-9: Aggregate Purchases of Video Games in Last twelve Months

Non-Gamers Also Important to Video-Game Industry

Table 3-10: Aggregate Purchases of Video Games in Last twelve Months by Non-Players

Videogamers Spend $5.9 Billion upon Games

Table 3-11: Aggregate Purchases of Video Games in Last twelve Months by Video-Game Players

Avid Players Spend a Most upon Video Games

Table 3-12: Aggregate Purchases of Video Games in Last twelve Months by Avid Video-Game Players

Table 3-13: Aggregate Purchases of Video Games in Last twelve Months by Moderate Video-Game Players

Table 3-14: Aggregate Purchases of Video Games in Last twelve Months by Occasional Video-Game Players

Video-Game Purchases Will Reach $10 Billion in 2013

Table 3-15: Projected Aggregate Purchases of Video Games, 2008-2013

Projected Growth of a Videogamer Market

Population Trends Will Shape Videogamer Market

Table 3-16: Videogamers as Percent of Population by Gender as good as Age Group

Table 3-17: Projected Changes in Population by Gender as good as Age Group, 2008-2013

Growth Factors Analyzed

Older Age Groups Expected to Spark Growth in Videogamer Market

Table 3-18: Video-Game Players by Gender as good as Age, 2008 vs. 2013

Table 3-19: Aggregate Income of Video-Game Players by Gender as good as Age, 2013

Section II Key Market Segments

Chapter 4 Profile of Adult Video-Game Players

Demographic Profile of Video-Game Players

Video Games Appeal to All Ages

Figure 4-1: Video-Game Players by Age Group

Table 4-1: Age as good as Gender of Video-Game Players by Category of Player

Half of Videogamers Are Women

Table 4-2: Women as Number as good as Percent of Video-Game Players by Age Group

Videogamers Have Different Demographic Profile

Figure 4-2: Selected Demographic Characteristics, Video-Game Players vs. Others

Table 4-3: Demographic Profile of Video-Game Players by Type of Player

Types of Games Played

Gender Drives Choice of Games

Table 4-4: Type of Video Game Rank-Ordered by Popularity between Men as good as Women

Many Women Gravitate to Male-Dominated Games

Table 4-5: Type of Video Game Played in Last 6 Months by Gender/Age Segment

Avid Players Turn to Many Types of Games

Table 4-6: Type of Video Games Played by Category of Game Player

Gaming Habits of Moderate as good as Occasional Players Differ from Those of Avid Players

Table 4-7: Type of Video Game Played in Last 6 Months by Category of Player

Table 4-8: Percent Playing Each Type of Video Game in Last 6 Months by Category of Player

Gameboy as good as Nintendo Draw More Female Gamers

Table 4-9: Brand of Video Game Played in Last 6 Months by Gender/Age Segment

Online Games Interest Older Women

Table 4-10: Online Video-Game Players vs. Others by Age as good as Gender

Table 4-11: Demographic Profile, Online Video-Game Players vs. Others

Women Predominate between Cellphone Game Players

Table 4-12: Cellphone-Game Players by Age as good as Gender

Cellphone Game Players More Urban as good as Multicultural

Table 4-13: Demographic Profile, Cellphone-Game Players vs. Others

Young Men Predominate between Offline Computer Gamers

Table 4-14: Offline Computer Game Players by Age as good as Gender

Table 4-15: Demographic Profile, Offline Computer Game Players vs. Others

Profiles of Online, Cellphone as good as Offline Computer Gamers Vary Dramatically

Table 4-16: Game Players by Gender as good as Age Group as good as Game Platform

Table 4-17: Demographic Profile of Video-Game Players by Game Platform . 91

Chapter 5 Profile of Adult Video-Game Buyers

Overview

50 Million Adults Buy Video Games

Many Buyers of Video Games Don't Play Them

Table 5-1: Number Buying Video Games in Last twelve Months, Video-Game Players vs. Others

Avid Players Most Likely to Buy Games

Table 5-2: Number Buying Video Games in Last twelve Months, Video-Game Players vs. Others

Table 5-3: Percent of Each Category of Player Buying Video Games in Last twelve Months by Number of Games Purchased

Big Spenders Are Mostly Players, Moderate Spenders Include More Non-Players

Table 5-4: Amount Spent upon Video Games in Last twelve Months, Video-Game Players vs. Others

Table 5-5: Percent of Each Category of Player Buying Video Games in Last twelve Months by Amount Spent upon Video Games

Many Players Rent or Borrow Rather than Buy Games

Table 5-6: Percent of Each Category of Player Who Say They Usually Rent or Borrow Video Games from Friends

Table 5-7: Percent of Each Category of Player Renting Video Games in Last twelve Months by Number of Games Rented

Key Video-Game Buyer Segments

Women in a 35- to 44-Year-Old Age Group Account for Largest Segment of All Video-Game Buyers

Figure 5-1: Adult Consumers Buying Video Games in Last twelve Months by Gender

Table 5-8: Number Buying Video Games in Last twelve Months Rank Ordered by Gender/Age Segment

Non-Traditional Video-Game Buyers Gain in Importance

Table 5-9: Number of Grandparents Buying Video Games in Last twelve Months by Amount Spent

Young Males More Likely to Be Big Spenders upon Video Games

Table 5-10: Number Spending $200 or More in Last twelve Months by Gender/Age Segment

Table 5-11: Number Buying Six or More Video Games in Last twelve Months by Gender/Age Segment

Table 5-12: Number Buying Video Games in Last twelve Months Rank Ordered by Gender/Age/Player Segment

Table 5-13: Number Spending $150 or More upon Video Games in Last twelve Months by Gender/Age/Player Segment

Video-Game Buyers Show Different Demographic Characteristics

Table 5-14: Demographic Profile of Video-Game Buyers

Chapter 6 Emerging Market Segments

Women Videogamers

Women Become Increasingly Influential Force between Moderate as good as Occasional Videogamers

Table 6-1: Number of Video-Game Players by Category as good as Gender of Player

Younger Women More Likely to Play Video Games

Table 6-2: Female Video-Game Players as Percentage of All Video-Game Players as good as All Women by Age Group

Older Women Players Outnumber Male Gamers

Table 6-3: Female Avid Video-Game Players as Percentage of All Avid Video-Game Players as good as All Women by Age Group

Table 6-4: Female Moderate Video-Game Players as Percentage of All Moderate Video-Game Players as good as All Women by Age Group

Table 6-5: Female Occasional Video-Game Players as Percentage of All Occasional Video-Game Players as good as All Women by Age Group

Women Dominate Ranks of Older Online Gamers

Table 6-6: Female Online Video-Game Players as Percentage of All Online Video-Game Players as good as All Women by Age Group

Women Dominate Cellphone Game Players

Table 6-7: Female Cellphone Video-Game Players as Percentage of All Cellphone-Game Players as good as All Women by Age Group

Nintendo DS Appeals to Fashion-Conscious Women

Exercise Games Target Working Moms

Family Gamers

More than 50 Million Videogamers Have Kids in Household

Table 6-8: Video-Game Players with Children underneath eighteen as Percentage of All Video-Game Players by Age of Children as good as Type of Video Game Played

Family Gamers Go for Children's Entertainment as good as Educational Games

Table 6-9: Video-Game Players with Children underneath eighteen as Percentage of All Video-Game Players by Content of Video Game Played

Gameboy Most Popular Brand between Family Gamers

Table 6-10: Video-Game Players with Children underneath eighteen as Percentage of All Video-Game Players by Brand of Video-Game Console

Family Videogamers Spend Big upon Video Games

Table 6-11: Purchasers of Video Games in Last twelve Months by Adults with Children underneath eighteen in Household as Percent of All Video-Game Purchasers

Table 6-12: Purchases of Video Games in Last twelve Months by Adults with Children underneath eighteen in Household, Video-Game Players vs. Others

Grandparents Major Segment of Family Video-Game Segment

Table 6-13: Grandparents Playing Video Games as Percentage of All Video- Game Players by Type of Video Game Played

Playstation as good as Nintendo Top Choices of Grandparents

Table 6-14: Grandparents Playing Video Games by as Percentage of All Video-Game Players by Brand of Video-Game Console

Table 6-15: Grandparents Playing Video Games as Percentage of All Video-Game Players by Content of Video Game Played

Parents as good as Grandparents Turn to Casual Games with Kids

Game Makers Look to Families

Electronic Arts Joins Forces with Hasbro to Attract Families

Nintendo Targets Families Through Partnership with Nickelodeon

Mature Gamers

Videogamers in 55+ Age Group Total twenty-five Million

Table 6-16: Video-Game Players Ages 55+ as Percentage of All Video- Game Players as good as All Adults Ages 55+ by Type of Video Game Played

Mature Videogamers Favor Cards & Casino Games

Table 6-17: Video-Game Players Ages 55+ as Percentage of All Video- Game Players by Content of Video Game Played

Playstation as good as Nintendo Popular between Mature Gamers

Table 6-18: Video-Game Players Ages 55+ as Percentage of All Video- Game Players as good as All Adults Ages 55+ by Brand of Video-Game Console

Video Games Help Pass a Time for Retirees

Table 6-19: Retirees Playing Video Games as Percentage of All Video-Game Players by Type of Video Game Played

Millions of 55+ Adults Buy Video Games

Table 6-20: Retirees as good as Adults Ages 55+ as Percentage of All Video-Game Buyers

Nintendo Develops Market between Seniors

Section III Consumer Behavior of Videogamers

Chapter 7 Shopping Patterns of Videogamers

Shopping in Stores

Video-Game Players Like to Shop

Table 7-1: Attitudes toward Shopping, Video-Game Players vs. Others by Gender

Table 7-2: Attitudes toward Shopping by Gender as good as Category of Video- Game Player

Videogamers Go to Malls More Often

Table 7-3: Percent Visiting Malls in Last 4 Weeks by Gender, Video-Game Players vs. Others

Table 7-4: Percent Visiting Malls in Last 4 Weeks by Gender as good as Category of Video-Game Player

Shopping Habits Reflect Demographics as good as Values of Videogamers

Table 7-5: Percent Shopping in Last 3 Months by Category of Retailer by Gender, Video-Game Players vs. Others

Table 7-6: Percent Shopping in Last 3 Months by Type of Retail Outlet by Gender as good as Category of Video-Game Player

Convenience Stores Popular between Videogamers

Figure 7-1: Percent Shopping during Convenience Stores in Last 4 Weeks by Gender, Video-Game Players vs. Others

Incentive Offers Capture Attention of Videogamers

Table 7-7: Percent of Households Responding to Incentive Offers by Gender, Video-Game Players vs. Others

Gamers Have Average Degree of Concern for Environment

Table 7-8: Attitudes toward Shopping for as good as Buying Environmentally Friendly Products, Video-Game Players vs. Others

Shopping Online

Videogamers Focus upon Online Shopping

Table 7-9: Attitudes toward Online Shopping as good as Buying, Video-Game Players vs. Others by Gender

Table 7-10: Attitudes toward Online Shopping as good as Buying by Gender as good as Category of Video-Game Player

Videogamers Far More Likely to Make Online Purchase

Figure 7-2: Percent Placing Internet Order in Last twelve Months by Gender, Video-Game Players vs. Others

Figure 7-3: Percent Placing Internet Orders in Last twelve Months by Gender as good as Category of Video-Game Player

Male Videogamers More Likely to Buy Computer Products Online

Table 7-11: Items Purchased upon Internet in Last twelve Months by Gender, Video-Game Players vs. Others

Table 7-12: Items Purchased upon Internet in Last twelve Months by Gender as good as Category of Video-Game Player

Videogamers Are Big Online Spenders

Table 7-13: Amount Spent upon Internet in Last twelve Months by Gender, Video- Game Players vs. Others

Table 7-14: Amount Spent upon Internet Orders in Last twelve Months by Gender as good as Category of Video-Game Player

Chapter 8 Consumer Profiles of Videogamers

Fashion

Videogamers Keep up with Fashion

Table 8-1: Attitudes toward Fashion, Video-Game Players vs. Others by Gender

Table 8-2: Attitudes toward Fashion by Gender as good as Category of Video- Game Player

Videogamers Love to Shop for Clothes

Figure 8-1: Percent Who "Really Enjoy Clothes Shopping," Video-Game Players vs. Others by Gender

Table 8-3: Attitudes toward Shopping for Clothes, Video-Game Players vs. Others by Gender

Male Avid Gamers Especially Interested in Clothes

Table 8-4: Attitudes toward Shopping for Clothes by Gender as good as Category of Video-Game Player

Videogamers More Brand-Loyal

Table 8-5: Attitudes toward Clothing Brands, Video-Game Players vs. Others by Gender

Automotive

Videogamers Love to Drive Fast

Figure 8-2: Percent Who Like to Drive Faster than Normal, Video-Game Players vs. Others by Gender

Table 8-6: Attitudes toward Driving, Video-Game Players vs. Others by Gender

Table 8-7: Attitudes toward Driving by Gender as good as Category of Video-Game Player

Gamers Use Cars to Express Their Personality

Table 8-8: Attitudes toward Cars as good as Personality, Video-Game Players vs. Others by Gender

Table 8-9: Attitudes toward Cars as good as Personality by Gender as good as Category of Video-Game Player

Video-Game Players Interested in Automotive Technology

Table 8-10: Reasons for Buying Cars, Video-Game Players vs. Others by Gender

Food

Healthy Eating Gets Low Priority

Figure 8-3: Percent Who Think Their Diet Is Very Healthy, Video-Game Players vs. Others by Gender

Table 8-11: Attitudes toward Healthy Eating, Video-Game Players vs. Others by Gender

Avid Gamers Least Concerned about Healthy Eating

Table 8-12: Attitudes toward Healthy Eating by Gender as good as Category of Video-Game Player

Gamers Don't Count Calories

Table 8-13: Attitudes toward Counting Calories, Video-Game Players vs. Others by Gender

Table 8-14: Attitudes toward Counting Calories by Category of Video-Game Player

Frozen Dinners Part of Gamer Lifestyle

Table 8-15: Attitudes toward Eating Prepared Meals, Video-Game Players vs. Others by Gender

Table 8-16: Attitudes toward Eating Prepared Meals by Gender as good as Category of Video-Game Player

New Food Products Interest Videogamers

Table 8-17: Attitudes toward Trying New Foods, Video-Game Players vs. Others by Gender

Table 8-18: Attitudes toward Trying New Foods by Gender as good as Category of Video-Game Player

Financial Services

Videogamers Driven by Careers

Table 8-19: Attitudes toward Work as good as Money, Video-Game Players vs. Others by Gender

Table 8-20: Attitudes toward Work as good as Money by Gender as good as Category of Video-Game Player

Videogamers More Likely to Spend than Save

Table 8-21: Attitudes toward Personal Financial Management Issues, Video- Game Players vs. Others by Gender

Avid Players Least Likely to Feel Financially Secure

Table 8-22: Attitudes toward Personal Financial Management Issues by Gender as good as Category of Video-Game Player

Debit Cards More Popular

Table 8-23: Use of ATM/Debit Cards, Video-Game Players vs. Others by Gender

Table 8-24: Use of ATM/Debit Cards by Gender as good as Category of Video- Game Player

Videogamers Average Users of Credit Cards

Table 8-25: Use of Credit Cards, Video-Game Players vs. Others by Gender

Table 8-26: Use of Credit Cards by Gender as good as Category of Video-Game Player

More Gamers Have Bank Accounts

Table 8-27: Type of Bank Accounts, Video-Game Players vs. Others by Gender

Table 8-28: Type of Bank Accounts by Gender as good as Category of Video- Game Player

New-Car Loans More Common

Table 8-29: Type of Loan, Video-Game Players vs. Others by Gender

Table 8-30: Type of Loan by Gender as good as Category of Video-Game Player

Many Gamers Have Investments

Table 8-31: Type of Investments Owned, Video-Game Players vs. Others by Gender

Table 8-32: Type of Investments Owned by Gender as good as Category of Video- Game Player

Videogamers Good Customers for Insurance Industry

Table 8-33: Ownership of Insurance Policies, Video-Game Players vs. Others by Gender

Table 8-34: Ownership of Insurance Policies by Gender as good as Category of Video-Game Player

Section IV Technology as good as a Internet

Chapter 9 The Role of Consumer Electronics as good as Computers in a Videogamer Lifestyle

Videogamers as good as Consumer Electronics

Gamers Are Tech-Savvy

Table 9-1: Attitudes toward Technology, Video-Game Players vs. Others by Gender

Table 9-2: Attitudes toward Technology by Gender as good as Category of Video- Game Player

Videogamers Like to Buy Consumer Electronics

Table 9-3: Attitudes toward Buying Consumer Electronics, Video-Game Players vs. Others by Gender

Avid Gamers Are Early Adopters

Table 9-4: Attitudes toward Buying Consumer Electronics Products by Gender as good as Category of Video-Game Player

More Gamers Shop during Home Electronics Stores

Table 9-5: Percent Shopping during Home Electronics Stores in Last 3 Months by Gender, Video-Game Players vs. Others

More Videogamers Have Cellphones

Table 9-6: Ownership as good as Use of Cellphones by Gender, Video-Game Players vs. Others

Table 9-7: Ownership as good as Use of Cellphones by Gender as good as Category of Video-Game Player

Videogamers as good as Computers

Computers Play Central Role in Gamers' Households

Table 9-8: Ownership of Home Computers by Gender, Video-Game Players vs. Others

Table 9-9: Ownership of Home Computers by Gender as good as Category of Video-Game Player

Home Computer Networks More Common

Table 9-10: Ownership of Home Computer Network by Gender, Video-Game Players vs. Others

Table 9-11: Ownership of Home Computer Network by Gender as good as Category of Video-Game Player

Videogamers Major Market for Home Computer Industry

Table 9-12: Most Recent Purchase of Home Computers by Gender, Video- Game Players vs. Others

Table 9-13: Most Recent Purchase of Home Computers by Gender as good as Category of Video-Game Player

Table 9-14: Amount Spent upon Computer Software in Last twelve Months by Gender, Video-Game Players vs. Others

Many Videogamers Plan to Buy New Computer in Near Future

Figure 9-1: Percent Planning to Purchase Home Computer in Next eighteen Months by Gender, Video-Game Players vs. Others

Gamers Spend Many Hours in Front of Computer Screens

Table 9-15: Number of Hours Per Week Using Home Computer by Gender, Video-Game Players vs. Others

Table 9-16: Number of Hours Per Week Using Home Computer by Gender as good as Category of Video- Game Player

Chapter 10 Videogamers as good as a Internet

Impact of a Internet upon a Lifestyle of Videogamers

Internet Central Part of Videogamers' Lifestyle

Table 10-1: Impact of a Internet upon Lifestyle, Video-Game Players vs. Others by Gender

Table 10-2: Impact of a Internet upon Lifestyle by Gender as good as Category of Video-Game Player

Traditional Media Lose Ground between Some Videogamers

Table 10-3 Impact of a Internet upon Media Usage, Video-Game Players vs. Others by Gender

Table 10-4 Impact of a Internet upon Media Usage by Gender as good as Category of Video-Game Player

Online Habits

Gamers Look for New as good as Interesting Websites

Table 10-5: Profile of Online Behavior, Video-Game Players vs. Others by Gender

Table 10-6: Profile of Online Behavior by Gender as good as Category of Video- Game Player

Gamers Depend upon a Internet

Figure 10-1: Percent Using a Internet during Home in Last 7 Days (except email) by Gender, Video-Game Players vs. Others

Table 10-7: Method of Access to Internet during Home by Gender, Video-Game Players vs. Others

Heavy Internet Use Common

Table 10-8: Number of Times Online during Home in Last 7 Days (except email) by Gender, Video-Game Players vs. Others

Avid Gamers Even More Connected

Figure 10-2: Percent Using a Internet during Home in Last 7 Days (except email) by Gender as good as Category of Video-Game Player

Table 10-9: Number of Times Online during Home in Last 7 Days (except email) by Gender as good as Category of Video-Game Player

Top Websites a Same

Table 10-10: Websites Visited in Last thirty Days by Men, Video-Game Players vs. Others

Table 10-11: Websites Visited in Last thirty Days by Women, Video-Game Players vs. Others

Many Online Activities a Same for Gamers as Non-Gamers

Table 10-12: Online Activities in Last thirty Days, Video-Game Players vs. Others

Avid as good as Moderate Players Focus upon Different Online Activities

Table 10-13: Online Activities of Men in Last thirty Days by Category of Video- Game Player

Table 10-14: Online Activities of Women in Last thirty Days by Category of Video-Game Player

Section V Media as good as Entertainment Choices

Chapter eleven Media Usage as good as Receptivity to Advertising

Print Media

Game Players Depend Less upon Newspapers

Table 11-1: Attitudes toward Newspapers, Video-Game Players vs. Others by Gender

Table 11-2: Attitudes toward Newspapers by Gender as good as Category of Video- Game Player

Magazines Seen as Entertainment Source

Table 11-3: Attitudes toward Magazines, Video-Game Players vs. Others by Gender

Table 11-4: Attitudes toward Magazines by Gender as good as Category of Video- Game Player

Videogamers Read Same Magazines as Other Adult Consumers

Table 11-5: Favorite Magazines of Men, Video-Game Players vs. Others

Table 11-6: Favorite Magazines of Women, Video-Game Players vs. Others

Radio as good as Television

Gamers Listen to a Radio

Table 11-7: Attitudes toward Radio, Video-Game Players vs. Others by Gender

Table 11-8: Attitudes toward Radio by Gender as good as Category of Video-Game Player

Television Still Important to Most Video-Game Players

Table 11-9: Attitudes toward Video Games as good as Television by Gender as good as Category of Video-Game Player

Table 11-10: Attitudes toward Television, Video-Game Players vs. Others by Gender

Table 11-11: Attitudes toward Television by Gender as good as Category of Video- Game Player

Multiple TV Sets Found in Videogamer Households

Table 11-12: Ownership of Television Sets by Gender, Video-Game Players vs. Others

Gamers More Likely to Subscribe to Premium Cable Channels

Table 11-13: Subscription to Premium Cable Channels by Gender, Video- Game Players vs. Others

TV Choices Similar for Male Gamers though Differ for Women

Table 11-14: Cable TV Channels Watched by Men in Last 7 Days, Video- Game Players vs. Others

Table 11-15: Cable TV Channels Watched by Women in Last 7 Days, Video- Game Players vs. Others

Male Avid Players Watch Channels Geared toward Younger Demographic

Table 11-16: Cable TV Channels Watched by Men in Last 7 Days by Category of Video-Game Player

Table 11-17: Cable TV Channels Watched by Women in Last 7 Days by Category of Video-Game Player

Receptivity to Advertising

Avid Game Players Especially Receptive to Ads

Table 11-18: Attitudes toward Advertising, Video-Game Players vs. Others by Gender

Table 11-19: Attitudes toward Advertising by Gender as good as Category of Video- Game Player

Moderate Players More Likely to Pay Attention to Product Placement in Video Games

Table 11-20: Attitudes of Video-Games Players toward Product Placement in Video Games by Category of Player

Videogamers More Attuned to Product Placement Efforts in TV Shows

Table 11-21: Attitudes toward Product Placement, Video-Game Players vs. Others by Gender

Chapter twelve Leisure as good as Entertainment Choices of Video-Game Players

Overview of Leisure Activities

Videogamers Work Out

Table 12-1: Exercise Participation by Gender, Video-Game Players vs. Others

Fitness Walking Popular

Table 12-2: Favorite Sports of Men, Video-Game Players vs. Others

Table 12-3: Favorite Sports of Women, Video-Game Players vs. Others

Videogamers More Active than Other Adults

Table 12-4: Participation in Leisure Activity/Hobby by Men in Last twelve Months, Video-Game Players vs. Others

Table 12-5: Participation in Leisure Activity/Hobby by Women in Last twelve

Months, Video-Game Players vs. Others

Listening to Music Important to Videogamers

Table 12-6: Purchase of Music in Last twelve Months by Gender, Video-Game Players vs. Others

Table 12-7: Purchase of Music in Last twelve Months by Gender as good as Category of Video-Game Player

Videogamers Still Read Books

Figure 12-1: Percent Buying Books in Last twelve Months, Video-Game Players vs. Others

Going Out

Gamers Go Out More

Table 12-8: Attendance during Live Entertainment Events in Last twelve Months by Gender, Video-Game Players vs. Others

Table 12-9: Attendance during Live Entertainment Events in Last twelve Months by Gender as good as Category of Video-Game Player

Fast Food Attracts Videogamers

Figure 12-2: Percent Using Family Restaurants by Gender, Video-Game Players vs. Others

Figure 12-3: Percent Using Fast-Food Restaurants by Gender, Video-Game Players vs. Others

Table 12-10: Use of Fast-Food as good as Family Restaurants by Gender as good as Category of Video-Game Player

Video-Game Players More Likely to Go to a Movies

Figure 12-4: Percent Attending Movie in Last 6 Months by Gender, Video- Game Players vs. Others

Table 12-11: Movie Attendance by Gender, Video-Game Players vs. Others

Table 12-12: Movie Attendance by Gender as good as Category of Video-Game Player

Appendix Addresses of Selected Videogamer Market Resources

To sequence this report:

The Adult Videogamer Market in a U.S.: Tapping in to a New Diversity of Video-Game Players

http://www.reportlinker.com/p099461/The-Adult-Videogamer-Market-in-the-US-Tapping-into-the-New-Diversity-of-Video-Game-Players.html

More marketplace investigate reports here!

    Nicolas Bombourg
    Reportlinker
    Email: nbo@reportlinker.com
    US: (805)652-2626
    Intl: +1 805-652-2626

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