RECOUNTLINKER ADDS THE ADULT CARTRIDGEGAMER ADVERTISE IN THE U.S.: RHYTHM INTO THE NEW DIVERSITY OF…
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The Adult Videogamer Market in a U.S.: Tapping in to a New Diversity of Video-Game Players
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This groundbreaking Packaged Facts inform provides a minute investigate of a consumer attitudes as good as function of a 114 million American adults who fool around video games. Videogamers paint some-more than half of a adult race as good as have an total income of $4 trillion.
Through a innovative make make use of of of interpretation from a Simmons Market Research Bureau National Consumer Survey, this Packaged Facts inform hurdles countless stereotypes of videogamers. For example, videogamers have been distant from being slackers who do zero though lay for hours upon finish in front of a gaming console or mechanism screen. In fact, videogamers have been unusually active consumers. They work out more, go out some-more as good as emporium some-more than adult Americans who don't fool around video games. Although video games have been a first form of party for many gamers, normal forms of media as good as party such as examination television, starting to a cinema as good as dining out sojourn a executive partial of a leisure-time day to day of many video-game players.
The inform additionally shows how a race of videogamers is fast diversifying over a core immature masculine gamer. The prototypical videogamer is right away as expected to be a lady as a man. The videogamer race includes twenty-five million adults in a 55+ age bracket, thirteen million retirees as good as twenty-eight million grandparents.
The inform starts with an general outlook of a videogamer market, that is widely separated in to "Avid," "Moderate" as good as "Occasional" segments formed upon gamers' grade of impasse with video games. It includes chapters upon trends as good as opportunities in a videogamer marketplace as good as an comment of a distance as good as expansion of a market.
The subsequent territory of a inform provides a minute investigate of pass segments in a videogamer market. Separate chapters benefaction demographic profiles of video-game players as good as video-game buyers as good as embody minute interpretation upon a sorts as good as brands of games played as good as purchased. Another territory provides an comment of 3 gamer segments of augmenting significance to a video-game industry: women, grown up videogamers as good as family gamers.
Another territory of a inform analyzes a consumer function of video-game players. One territory provides an general outlook of a in-store as good as online selling function of videogamers. Another territory provides in-depth profiles of a consumer function of videogamers in a areas of monetary services, food, conform as good as automotive. Other chapters investigate a tie of videogamers with consumer electronics, computers as good as a Internet.
The inform continues with a territory deliberating how videogamers make make use of of a media as good as describe to advertising. It concludes with a territory upon a convenience as good as party choices of videogamers.
Chapter 1 Executive Summary
Background
Introduction
Overview of a Report
Scope as good as Methodology
Scope of a Market
Methodology
Trends as good as Opportunities
American Consumers Escape in to Video Games as Hard Times Get Harder
Adults Take to Video Games in Increasing Numbers
Video Games Appeal to All Age Groups
Casual Games Drive Change in Videogamer Demographics
Nintendo in Forefront of Gaming Revolution
Video Games Now Offer More than Just Fun
Video-Game Ads Expected to Grow Dramatically
Gamers Offer Many Opportunities for Retailers
Overview of a Market
Gamer Population Totals 114 Million
Videogamers Generate Annual Income of $4 Trillion
Video-Game Purchases Will Reach $10 Billion in 2013
Older Age Groups as good as Women Expected to Spark Growth in Videogamer Market
Profile of Adult Video-Game Players
Video Games Appeal to All Ages
Half of Videogamers Are Women
Videogamers Have Different Demographic Profile
Gender Drives Choice of Games
Gaming Habits of Moderate as good as Occasional Players Differ from Those of Avid Players
Gameboy as good as Nintendo Draw More Female Gamers
Online Games Interest Older Women
Women Predominate between Cellphone Game Players
Young Men Predominate between Offline Computer Gamers
Profile of Adult Video-Game Buyers
50 Million Adults Buy Video Games
Many Buyers of Video Games Don't Play Them
Avid Players Most Likely to Buy Games
Many Players Rent or Borrow Rather than Buy Games
Women in a 35- to 44-Year-Old Age Group Account for Largest Segment of All Video-Game Buyers
Non-Traditional Video-Game Buyers Gain in Importance
Young Males More Likely to Be Big Spenders upon Video Games
Video-Game Buyers Show Different Demographic Characteristics
Emerging Market Segments
Women Become Increasingly Influential Force between Moderate as good as Occasional Videogamers
Younger Women More Likely to Play Video Games
Older Women Players Outnumber Male Gamers
Women Dominate Ranks of Older Online Gamers
Women Dominate Cellphone Game Players
More than 50 Million Videogamers Have Kids in Household
Gameboy Most Popular Brand between Family Gamers
Family Videogamers Spend Big upon Video Games
Grandparents Major Segment of Family Video-Game Segment
Parents as good as Grandparents Turn to Casual Games with Kids
Videogamers in 55+ Age Group Total twenty-five Million
Mature Videogamers Favor Cards & Casino Games
Playstation as good as Nintendo Popular between Mature Gamers
Video Games Help Pass a Time for Retirees
Millions of 55+ Adults Buy Video Games
Shopping Patterns
Video-Game Players Like to Shop
Videogamers Go to Malls More Often
Convenience Stores Popular between Videogamers
Incentive Offers Capture Attention of Videogamers
Videogamers Far More Likely to Make Online Purchase
Consumer Profiles
Videogamers Keep up with Fashion
Gamers Love to Shop for Clothes
Videogamers Love to Drive Fast
Gamers Use Cars to Express Their Personality
Healthy Eating Gets Low Priority
Gamers Don't Count Calories
Frozen Dinners Part of Gamer Lifestyle
New Food Products Interest Videogamers
Videogamers Driven by Careers
Videogamers More Likely to Spend than Save
Debit Cards More Popular
Videogamers Average Users of Credit Cards
More Gamers Have Bank Accounts
New-Car Loans More Common
Many Gamers Have Investments
Videogamers Good Customers for Insurance Industry
The Role of Consumer Electronics as good as Computers in a Videogamer Lifestyle
Gamers Are Tech-Savvy
Videogamers Like to Buy Consumer Electronics
Avid Gamers Are Early Adopters
More Gamers Shop during Home Electronics Stores
More Videogamers Have Cellphones
Computers Play Central Role in Gamers' Households
Home Computer Networks More Common
Videogamers Major Market for Home Computer Industry
Many Videogamers Plan to Buy New Computer in Near Future
Videogamers as good as a Internet
Internet Central Part of Videogamers' Lifestyle
Traditional Media Lose Ground between Some Videogamers
Gamers Look for New as good as Interesting Websites
Gamers Depend upon a Internet
Heavy Internet Use Common
Media Usage as good as Receptivity to Advertising
Game Players Depend Less upon Newspapers
Videogamers Read Same Magazines as Other Adult Consumers
Gamers Listen to a Radio
Television Still Important to Most Video-Game Players
Multiple TV Sets Found in Videogamer Households
Gamers More Likely to Subscribe to Premium Cable Channels
Male Avid Players Watch Channels Geared toward Younger Demographic
Moderate Players More Likely to Pay Attention to Product Placement in Video Games
Videogamers More Attuned to Product Placement Efforts in TV Shows
Leisure as good as Entertainment Choices
Videogamers Work Out
Gamers More Active than Other Adults
Videogamers Still Read Books
Video-Game Players More Likely to Go to a Movies
Section we Market Overview
Chapter 2 Trends as good as Opportunities
Strategic Trends
American Consumers Escape in to Video Games as Hard Times Get Harder
Adults Take to Video Games in Increasing Numbers
Video Games Appeal to All Age Groups
Casual Games Drive Change in Videogamer Demographics
Games Valued as Social Experience
Nintendo in Forefront of Gaming Revolution
Video-Game Industry Responds to Growing Popularity of Casual Games
Nerds Push Back
Video Games Now Offer More than Just Fun
Customization is a Name of a Game
Advertising as good as Marketing Trends
Gamers Highly Receptive to In-Game Ads
Video-Game Ads Expected to Grow Dramatically
Growth of Casual Gamers Creates More Opportunities for In-Game Advertisers
Sony Opens PS3 to In-Game Advertising
In-Game Microtransactions Create New Possibilities for Marketers
IKEA Partners with Electronic Arts in Microtransactions Deal
Female-Friendly Marketing Approach Praised
Original Games Seen as Untapped Opportunity for Marketers
Toyota Enters World of Videogaming
Honda Targets "Cool Moms" with Web Game
7-Eleven Partners with Game Developer in Slurpee Promotion
Market Opportunities
Gamers Offer Opportunities for Retailers
Table 2-1: Selected Opportunities Related to Shopping Habits of Videogamers
Videogamers Especially Attractive to Consumer Electronics Marketers
Table 2-2: Selected Opportunities Related to Use of Consumer Electronics by Videogamers Videogamers Major Consumers of Traditional Media as good as Entertainment Outlets
Table 2-3: Selected Opportunities Related to Media as good as Entertainment Habits of Videogamers
Gamers Prime Targets for Financial Services Providers
Table 2-4: Selected Opportunities Related to Personal Finances of Videogamers
Chapter 3 Overview of a Market
Size of a Videogamer Market
Gamer Population Totals 114 Million
Table 3-1: Number of Video-Game Players by Category as good as Gender of Player
Videogamers Generate Annual Income of $4 Trillion
Table 3-2: Aggregate Income of Video-Game Players by Gender as good as Age
Aggregate Income of Avid Players Totals $766 Billion
Table 3-3: Aggregate Income of Avid Video-Game Players by Gender as good as Age
Moderate as good as Occasional Players Wield Greatest Share of Gamers' Income
Table 3-4: Aggregate Income of Moderate Video-Game Players by Gender as good as Age
Table 3-5: Aggregate Income of Occasional Video-Game Players by Gender as good as Age
Online Gamers Wield Income of $875 Billion
Table 3-6: Aggregate Income of Online Game-Players by Gender as good as Age
Aggregate Income of Cellphone Gamers Exceeds $450 Billion
Table 3-7: Aggregate Income of Cellphone Game-Players by Gender as good as Age
Offline Computer Gamers Have Income of $634 Billion
Table 3-8: Aggregate Income of Offline Computer Game-Players by Gender as good as Age
Aggregate Purchases of Video Games
Video-Game Purchases Approach $7 Billion
Table 3-9: Aggregate Purchases of Video Games in Last twelve Months
Non-Gamers Also Important to Video-Game Industry
Table 3-10: Aggregate Purchases of Video Games in Last twelve Months by Non-Players
Videogamers Spend $5.9 Billion upon Games
Table 3-11: Aggregate Purchases of Video Games in Last twelve Months by Video-Game Players
Avid Players Spend a Most upon Video Games
Table 3-12: Aggregate Purchases of Video Games in Last twelve Months by Avid Video-Game Players
Table 3-13: Aggregate Purchases of Video Games in Last twelve Months by Moderate Video-Game Players
Table 3-14: Aggregate Purchases of Video Games in Last twelve Months by Occasional Video-Game Players
Video-Game Purchases Will Reach $10 Billion in 2013
Table 3-15: Projected Aggregate Purchases of Video Games, 2008-2013
Projected Growth of a Videogamer Market
Population Trends Will Shape Videogamer Market
Table 3-16: Videogamers as Percent of Population by Gender as good as Age Group
Table 3-17: Projected Changes in Population by Gender as good as Age Group, 2008-2013
Growth Factors Analyzed
Older Age Groups Expected to Spark Growth in Videogamer Market
Table 3-18: Video-Game Players by Gender as good as Age, 2008 vs. 2013
Table 3-19: Aggregate Income of Video-Game Players by Gender as good as Age, 2013
Section II Key Market Segments
Chapter 4 Profile of Adult Video-Game Players
Demographic Profile of Video-Game Players
Video Games Appeal to All Ages
Figure 4-1: Video-Game Players by Age Group
Table 4-1: Age as good as Gender of Video-Game Players by Category of Player
Half of Videogamers Are Women
Table 4-2: Women as Number as good as Percent of Video-Game Players by Age Group
Videogamers Have Different Demographic Profile
Figure 4-2: Selected Demographic Characteristics, Video-Game Players vs. Others
Table 4-3: Demographic Profile of Video-Game Players by Type of Player
Types of Games Played
Gender Drives Choice of Games
Table 4-4: Type of Video Game Rank-Ordered by Popularity between Men as good as Women
Many Women Gravitate to Male-Dominated Games
Table 4-5: Type of Video Game Played in Last 6 Months by Gender/Age Segment
Avid Players Turn to Many Types of Games
Table 4-6: Type of Video Games Played by Category of Game Player
Gaming Habits of Moderate as good as Occasional Players Differ from Those of Avid Players
Table 4-7: Type of Video Game Played in Last 6 Months by Category of Player
Table 4-8: Percent Playing Each Type of Video Game in Last 6 Months by Category of Player
Gameboy as good as Nintendo Draw More Female Gamers
Table 4-9: Brand of Video Game Played in Last 6 Months by Gender/Age Segment
Online Games Interest Older Women
Table 4-10: Online Video-Game Players vs. Others by Age as good as Gender
Table 4-11: Demographic Profile, Online Video-Game Players vs. Others
Women Predominate between Cellphone Game Players
Table 4-12: Cellphone-Game Players by Age as good as Gender
Cellphone Game Players More Urban as good as Multicultural
Table 4-13: Demographic Profile, Cellphone-Game Players vs. Others
Young Men Predominate between Offline Computer Gamers
Table 4-14: Offline Computer Game Players by Age as good as Gender
Table 4-15: Demographic Profile, Offline Computer Game Players vs. Others
Profiles of Online, Cellphone as good as Offline Computer Gamers Vary Dramatically
Table 4-16: Game Players by Gender as good as Age Group as good as Game Platform
Table 4-17: Demographic Profile of Video-Game Players by Game Platform . 91
Chapter 5 Profile of Adult Video-Game Buyers
Overview
50 Million Adults Buy Video Games
Many Buyers of Video Games Don't Play Them
Table 5-1: Number Buying Video Games in Last twelve Months, Video-Game Players vs. Others
Avid Players Most Likely to Buy Games
Table 5-2: Number Buying Video Games in Last twelve Months, Video-Game Players vs. Others
Table 5-3: Percent of Each Category of Player Buying Video Games in Last twelve Months by Number of Games Purchased
Big Spenders Are Mostly Players, Moderate Spenders Include More Non-Players
Table 5-4: Amount Spent upon Video Games in Last twelve Months, Video-Game Players vs. Others
Table 5-5: Percent of Each Category of Player Buying Video Games in Last twelve Months by Amount Spent upon Video Games
Many Players Rent or Borrow Rather than Buy Games
Table 5-6: Percent of Each Category of Player Who Say They Usually Rent or Borrow Video Games from Friends
Table 5-7: Percent of Each Category of Player Renting Video Games in Last twelve Months by Number of Games Rented
Key Video-Game Buyer Segments
Women in a 35- to 44-Year-Old Age Group Account for Largest Segment of All Video-Game Buyers
Figure 5-1: Adult Consumers Buying Video Games in Last twelve Months by Gender
Table 5-8: Number Buying Video Games in Last twelve Months Rank Ordered by Gender/Age Segment
Non-Traditional Video-Game Buyers Gain in Importance
Table 5-9: Number of Grandparents Buying Video Games in Last twelve Months by Amount Spent
Young Males More Likely to Be Big Spenders upon Video Games
Table 5-10: Number Spending $200 or More in Last twelve Months by Gender/Age Segment
Table 5-11: Number Buying Six or More Video Games in Last twelve Months by Gender/Age Segment
Table 5-12: Number Buying Video Games in Last twelve Months Rank Ordered by Gender/Age/Player Segment
Table 5-13: Number Spending $150 or More upon Video Games in Last twelve Months by Gender/Age/Player Segment
Video-Game Buyers Show Different Demographic Characteristics
Table 5-14: Demographic Profile of Video-Game Buyers
Chapter 6 Emerging Market Segments
Women Videogamers
Women Become Increasingly Influential Force between Moderate as good as Occasional Videogamers
Table 6-1: Number of Video-Game Players by Category as good as Gender of Player
Younger Women More Likely to Play Video Games
Table 6-2: Female Video-Game Players as Percentage of All Video-Game Players as good as All Women by Age Group
Older Women Players Outnumber Male Gamers
Table 6-3: Female Avid Video-Game Players as Percentage of All Avid Video-Game Players as good as All Women by Age Group
Table 6-4: Female Moderate Video-Game Players as Percentage of All Moderate Video-Game Players as good as All Women by Age Group
Table 6-5: Female Occasional Video-Game Players as Percentage of All Occasional Video-Game Players as good as All Women by Age Group
Women Dominate Ranks of Older Online Gamers
Table 6-6: Female Online Video-Game Players as Percentage of All Online Video-Game Players as good as All Women by Age Group
Women Dominate Cellphone Game Players
Table 6-7: Female Cellphone Video-Game Players as Percentage of All Cellphone-Game Players as good as All Women by Age Group
Nintendo DS Appeals to Fashion-Conscious Women
Exercise Games Target Working Moms
Family Gamers
More than 50 Million Videogamers Have Kids in Household
Table 6-8: Video-Game Players with Children underneath eighteen as Percentage of All Video-Game Players by Age of Children as good as Type of Video Game Played
Family Gamers Go for Children's Entertainment as good as Educational Games
Table 6-9: Video-Game Players with Children underneath eighteen as Percentage of All Video-Game Players by Content of Video Game Played
Gameboy Most Popular Brand between Family Gamers
Table 6-10: Video-Game Players with Children underneath eighteen as Percentage of All Video-Game Players by Brand of Video-Game Console
Family Videogamers Spend Big upon Video Games
Table 6-11: Purchasers of Video Games in Last twelve Months by Adults with Children underneath eighteen in Household as Percent of All Video-Game Purchasers
Table 6-12: Purchases of Video Games in Last twelve Months by Adults with Children underneath eighteen in Household, Video-Game Players vs. Others
Grandparents Major Segment of Family Video-Game Segment
Table 6-13: Grandparents Playing Video Games as Percentage of All Video- Game Players by Type of Video Game Played
Playstation as good as Nintendo Top Choices of Grandparents
Table 6-14: Grandparents Playing Video Games by as Percentage of All Video-Game Players by Brand of Video-Game Console
Table 6-15: Grandparents Playing Video Games as Percentage of All Video-Game Players by Content of Video Game Played
Parents as good as Grandparents Turn to Casual Games with Kids
Game Makers Look to Families
Electronic Arts Joins Forces with Hasbro to Attract Families
Nintendo Targets Families Through Partnership with Nickelodeon
Mature Gamers
Videogamers in 55+ Age Group Total twenty-five Million
Table 6-16: Video-Game Players Ages 55+ as Percentage of All Video- Game Players as good as All Adults Ages 55+ by Type of Video Game Played
Mature Videogamers Favor Cards & Casino Games
Table 6-17: Video-Game Players Ages 55+ as Percentage of All Video- Game Players by Content of Video Game Played
Playstation as good as Nintendo Popular between Mature Gamers
Table 6-18: Video-Game Players Ages 55+ as Percentage of All Video- Game Players as good as All Adults Ages 55+ by Brand of Video-Game Console
Video Games Help Pass a Time for Retirees
Table 6-19: Retirees Playing Video Games as Percentage of All Video-Game Players by Type of Video Game Played
Millions of 55+ Adults Buy Video Games
Table 6-20: Retirees as good as Adults Ages 55+ as Percentage of All Video-Game Buyers
Nintendo Develops Market between Seniors
Section III Consumer Behavior of Videogamers
Chapter 7 Shopping Patterns of Videogamers
Shopping in Stores
Video-Game Players Like to Shop
Table 7-1: Attitudes toward Shopping, Video-Game Players vs. Others by Gender
Table 7-2: Attitudes toward Shopping by Gender as good as Category of Video- Game Player
Videogamers Go to Malls More Often
Table 7-3: Percent Visiting Malls in Last 4 Weeks by Gender, Video-Game Players vs. Others
Table 7-4: Percent Visiting Malls in Last 4 Weeks by Gender as good as Category of Video-Game Player
Shopping Habits Reflect Demographics as good as Values of Videogamers
Table 7-5: Percent Shopping in Last 3 Months by Category of Retailer by Gender, Video-Game Players vs. Others
Table 7-6: Percent Shopping in Last 3 Months by Type of Retail Outlet by Gender as good as Category of Video-Game Player
Convenience Stores Popular between Videogamers
Figure 7-1: Percent Shopping during Convenience Stores in Last 4 Weeks by Gender, Video-Game Players vs. Others
Incentive Offers Capture Attention of Videogamers
Table 7-7: Percent of Households Responding to Incentive Offers by Gender, Video-Game Players vs. Others
Gamers Have Average Degree of Concern for Environment
Table 7-8: Attitudes toward Shopping for as good as Buying Environmentally Friendly Products, Video-Game Players vs. Others
Shopping Online
Videogamers Focus upon Online Shopping
Table 7-9: Attitudes toward Online Shopping as good as Buying, Video-Game Players vs. Others by Gender
Table 7-10: Attitudes toward Online Shopping as good as Buying by Gender as good as Category of Video-Game Player
Videogamers Far More Likely to Make Online Purchase
Figure 7-2: Percent Placing Internet Order in Last twelve Months by Gender, Video-Game Players vs. Others
Figure 7-3: Percent Placing Internet Orders in Last twelve Months by Gender as good as Category of Video-Game Player
Male Videogamers More Likely to Buy Computer Products Online
Table 7-11: Items Purchased upon Internet in Last twelve Months by Gender, Video-Game Players vs. Others
Table 7-12: Items Purchased upon Internet in Last twelve Months by Gender as good as Category of Video-Game Player
Videogamers Are Big Online Spenders
Table 7-13: Amount Spent upon Internet in Last twelve Months by Gender, Video- Game Players vs. Others
Table 7-14: Amount Spent upon Internet Orders in Last twelve Months by Gender as good as Category of Video-Game Player
Chapter 8 Consumer Profiles of Videogamers
Fashion
Videogamers Keep up with Fashion
Table 8-1: Attitudes toward Fashion, Video-Game Players vs. Others by Gender
Table 8-2: Attitudes toward Fashion by Gender as good as Category of Video- Game Player
Videogamers Love to Shop for Clothes
Figure 8-1: Percent Who "Really Enjoy Clothes Shopping," Video-Game Players vs. Others by Gender
Table 8-3: Attitudes toward Shopping for Clothes, Video-Game Players vs. Others by Gender
Male Avid Gamers Especially Interested in Clothes
Table 8-4: Attitudes toward Shopping for Clothes by Gender as good as Category of Video-Game Player
Videogamers More Brand-Loyal
Table 8-5: Attitudes toward Clothing Brands, Video-Game Players vs. Others by Gender
Automotive
Videogamers Love to Drive Fast
Figure 8-2: Percent Who Like to Drive Faster than Normal, Video-Game Players vs. Others by Gender
Table 8-6: Attitudes toward Driving, Video-Game Players vs. Others by Gender
Table 8-7: Attitudes toward Driving by Gender as good as Category of Video-Game Player
Gamers Use Cars to Express Their Personality
Table 8-8: Attitudes toward Cars as good as Personality, Video-Game Players vs. Others by Gender
Table 8-9: Attitudes toward Cars as good as Personality by Gender as good as Category of Video-Game Player
Video-Game Players Interested in Automotive Technology
Table 8-10: Reasons for Buying Cars, Video-Game Players vs. Others by Gender
Food
Healthy Eating Gets Low Priority
Figure 8-3: Percent Who Think Their Diet Is Very Healthy, Video-Game Players vs. Others by Gender
Table 8-11: Attitudes toward Healthy Eating, Video-Game Players vs. Others by Gender
Avid Gamers Least Concerned about Healthy Eating
Table 8-12: Attitudes toward Healthy Eating by Gender as good as Category of Video-Game Player
Gamers Don't Count Calories
Table 8-13: Attitudes toward Counting Calories, Video-Game Players vs. Others by Gender
Table 8-14: Attitudes toward Counting Calories by Category of Video-Game Player
Frozen Dinners Part of Gamer Lifestyle
Table 8-15: Attitudes toward Eating Prepared Meals, Video-Game Players vs. Others by Gender
Table 8-16: Attitudes toward Eating Prepared Meals by Gender as good as Category of Video-Game Player
New Food Products Interest Videogamers
Table 8-17: Attitudes toward Trying New Foods, Video-Game Players vs. Others by Gender
Table 8-18: Attitudes toward Trying New Foods by Gender as good as Category of Video-Game Player
Financial Services
Videogamers Driven by Careers
Table 8-19: Attitudes toward Work as good as Money, Video-Game Players vs. Others by Gender
Table 8-20: Attitudes toward Work as good as Money by Gender as good as Category of Video-Game Player
Videogamers More Likely to Spend than Save
Table 8-21: Attitudes toward Personal Financial Management Issues, Video- Game Players vs. Others by Gender
Avid Players Least Likely to Feel Financially Secure
Table 8-22: Attitudes toward Personal Financial Management Issues by Gender as good as Category of Video-Game Player
Debit Cards More Popular
Table 8-23: Use of ATM/Debit Cards, Video-Game Players vs. Others by Gender
Table 8-24: Use of ATM/Debit Cards by Gender as good as Category of Video- Game Player
Videogamers Average Users of Credit Cards
Table 8-25: Use of Credit Cards, Video-Game Players vs. Others by Gender
Table 8-26: Use of Credit Cards by Gender as good as Category of Video-Game Player
More Gamers Have Bank Accounts
Table 8-27: Type of Bank Accounts, Video-Game Players vs. Others by Gender
Table 8-28: Type of Bank Accounts by Gender as good as Category of Video- Game Player
New-Car Loans More Common
Table 8-29: Type of Loan, Video-Game Players vs. Others by Gender
Table 8-30: Type of Loan by Gender as good as Category of Video-Game Player
Many Gamers Have Investments
Table 8-31: Type of Investments Owned, Video-Game Players vs. Others by Gender
Table 8-32: Type of Investments Owned by Gender as good as Category of Video- Game Player
Videogamers Good Customers for Insurance Industry
Table 8-33: Ownership of Insurance Policies, Video-Game Players vs. Others by Gender
Table 8-34: Ownership of Insurance Policies by Gender as good as Category of Video-Game Player
Section IV Technology as good as a Internet
Chapter 9 The Role of Consumer Electronics as good as Computers in a Videogamer Lifestyle
Videogamers as good as Consumer Electronics
Gamers Are Tech-Savvy
Table 9-1: Attitudes toward Technology, Video-Game Players vs. Others by Gender
Table 9-2: Attitudes toward Technology by Gender as good as Category of Video- Game Player
Videogamers Like to Buy Consumer Electronics
Table 9-3: Attitudes toward Buying Consumer Electronics, Video-Game Players vs. Others by Gender
Avid Gamers Are Early Adopters
Table 9-4: Attitudes toward Buying Consumer Electronics Products by Gender as good as Category of Video-Game Player
More Gamers Shop during Home Electronics Stores
Table 9-5: Percent Shopping during Home Electronics Stores in Last 3 Months by Gender, Video-Game Players vs. Others
More Videogamers Have Cellphones
Table 9-6: Ownership as good as Use of Cellphones by Gender, Video-Game Players vs. Others
Table 9-7: Ownership as good as Use of Cellphones by Gender as good as Category of Video-Game Player
Videogamers as good as Computers
Computers Play Central Role in Gamers' Households
Table 9-8: Ownership of Home Computers by Gender, Video-Game Players vs. Others
Table 9-9: Ownership of Home Computers by Gender as good as Category of Video-Game Player
Home Computer Networks More Common
Table 9-10: Ownership of Home Computer Network by Gender, Video-Game Players vs. Others
Table 9-11: Ownership of Home Computer Network by Gender as good as Category of Video-Game Player
Videogamers Major Market for Home Computer Industry
Table 9-12: Most Recent Purchase of Home Computers by Gender, Video- Game Players vs. Others
Table 9-13: Most Recent Purchase of Home Computers by Gender as good as Category of Video-Game Player
Table 9-14: Amount Spent upon Computer Software in Last twelve Months by Gender, Video-Game Players vs. Others
Many Videogamers Plan to Buy New Computer in Near Future
Figure 9-1: Percent Planning to Purchase Home Computer in Next eighteen Months by Gender, Video-Game Players vs. Others
Gamers Spend Many Hours in Front of Computer Screens
Table 9-15: Number of Hours Per Week Using Home Computer by Gender, Video-Game Players vs. Others
Table 9-16: Number of Hours Per Week Using Home Computer by Gender as good as Category of Video- Game Player
Chapter 10 Videogamers as good as a Internet
Impact of a Internet upon a Lifestyle of Videogamers
Internet Central Part of Videogamers' Lifestyle
Table 10-1: Impact of a Internet upon Lifestyle, Video-Game Players vs. Others by Gender
Table 10-2: Impact of a Internet upon Lifestyle by Gender as good as Category of Video-Game Player
Traditional Media Lose Ground between Some Videogamers
Table 10-3 Impact of a Internet upon Media Usage, Video-Game Players vs. Others by Gender
Table 10-4 Impact of a Internet upon Media Usage by Gender as good as Category of Video-Game Player
Online Habits
Gamers Look for New as good as Interesting Websites
Table 10-5: Profile of Online Behavior, Video-Game Players vs. Others by Gender
Table 10-6: Profile of Online Behavior by Gender as good as Category of Video- Game Player
Gamers Depend upon a Internet
Figure 10-1: Percent Using a Internet during Home in Last 7 Days (except email) by Gender, Video-Game Players vs. Others
Table 10-7: Method of Access to Internet during Home by Gender, Video-Game Players vs. Others
Heavy Internet Use Common
Table 10-8: Number of Times Online during Home in Last 7 Days (except email) by Gender, Video-Game Players vs. Others
Avid Gamers Even More Connected
Figure 10-2: Percent Using a Internet during Home in Last 7 Days (except email) by Gender as good as Category of Video-Game Player
Table 10-9: Number of Times Online during Home in Last 7 Days (except email) by Gender as good as Category of Video-Game Player
Top Websites a Same
Table 10-10: Websites Visited in Last thirty Days by Men, Video-Game Players vs. Others
Table 10-11: Websites Visited in Last thirty Days by Women, Video-Game Players vs. Others
Many Online Activities a Same for Gamers as Non-Gamers
Table 10-12: Online Activities in Last thirty Days, Video-Game Players vs. Others
Avid as good as Moderate Players Focus upon Different Online Activities
Table 10-13: Online Activities of Men in Last thirty Days by Category of Video- Game Player
Table 10-14: Online Activities of Women in Last thirty Days by Category of Video-Game Player
Section V Media as good as Entertainment Choices
Chapter eleven Media Usage as good as Receptivity to Advertising
Print Media
Game Players Depend Less upon Newspapers
Table 11-1: Attitudes toward Newspapers, Video-Game Players vs. Others by Gender
Table 11-2: Attitudes toward Newspapers by Gender as good as Category of Video- Game Player
Magazines Seen as Entertainment Source
Table 11-3: Attitudes toward Magazines, Video-Game Players vs. Others by Gender
Table 11-4: Attitudes toward Magazines by Gender as good as Category of Video- Game Player
Videogamers Read Same Magazines as Other Adult Consumers
Table 11-5: Favorite Magazines of Men, Video-Game Players vs. Others
Table 11-6: Favorite Magazines of Women, Video-Game Players vs. Others
Radio as good as Television
Gamers Listen to a Radio
Table 11-7: Attitudes toward Radio, Video-Game Players vs. Others by Gender
Table 11-8: Attitudes toward Radio by Gender as good as Category of Video-Game Player
Television Still Important to Most Video-Game Players
Table 11-9: Attitudes toward Video Games as good as Television by Gender as good as Category of Video-Game Player
Table 11-10: Attitudes toward Television, Video-Game Players vs. Others by Gender
Table 11-11: Attitudes toward Television by Gender as good as Category of Video- Game Player
Multiple TV Sets Found in Videogamer Households
Table 11-12: Ownership of Television Sets by Gender, Video-Game Players vs. Others
Gamers More Likely to Subscribe to Premium Cable Channels
Table 11-13: Subscription to Premium Cable Channels by Gender, Video- Game Players vs. Others
TV Choices Similar for Male Gamers though Differ for Women
Table 11-14: Cable TV Channels Watched by Men in Last 7 Days, Video- Game Players vs. Others
Table 11-15: Cable TV Channels Watched by Women in Last 7 Days, Video- Game Players vs. Others
Male Avid Players Watch Channels Geared toward Younger Demographic
Table 11-16: Cable TV Channels Watched by Men in Last 7 Days by Category of Video-Game Player
Table 11-17: Cable TV Channels Watched by Women in Last 7 Days by Category of Video-Game Player
Receptivity to Advertising
Avid Game Players Especially Receptive to Ads
Table 11-18: Attitudes toward Advertising, Video-Game Players vs. Others by Gender
Table 11-19: Attitudes toward Advertising by Gender as good as Category of Video- Game Player
Moderate Players More Likely to Pay Attention to Product Placement in Video Games
Table 11-20: Attitudes of Video-Games Players toward Product Placement in Video Games by Category of Player
Videogamers More Attuned to Product Placement Efforts in TV Shows
Table 11-21: Attitudes toward Product Placement, Video-Game Players vs. Others by Gender
Chapter twelve Leisure as good as Entertainment Choices of Video-Game Players
Overview of Leisure Activities
Videogamers Work Out
Table 12-1: Exercise Participation by Gender, Video-Game Players vs. Others
Fitness Walking Popular
Table 12-2: Favorite Sports of Men, Video-Game Players vs. Others
Table 12-3: Favorite Sports of Women, Video-Game Players vs. Others
Videogamers More Active than Other Adults
Table 12-4: Participation in Leisure Activity/Hobby by Men in Last twelve Months, Video-Game Players vs. Others
Table 12-5: Participation in Leisure Activity/Hobby by Women in Last twelve
Months, Video-Game Players vs. Others
Listening to Music Important to Videogamers
Table 12-6: Purchase of Music in Last twelve Months by Gender, Video-Game Players vs. Others
Table 12-7: Purchase of Music in Last twelve Months by Gender as good as Category of Video-Game Player
Videogamers Still Read Books
Figure 12-1: Percent Buying Books in Last twelve Months, Video-Game Players vs. Others
Going Out
Gamers Go Out More
Table 12-8: Attendance during Live Entertainment Events in Last twelve Months by Gender, Video-Game Players vs. Others
Table 12-9: Attendance during Live Entertainment Events in Last twelve Months by Gender as good as Category of Video-Game Player
Fast Food Attracts Videogamers
Figure 12-2: Percent Using Family Restaurants by Gender, Video-Game Players vs. Others
Figure 12-3: Percent Using Fast-Food Restaurants by Gender, Video-Game Players vs. Others
Table 12-10: Use of Fast-Food as good as Family Restaurants by Gender as good as Category of Video-Game Player
Video-Game Players More Likely to Go to a Movies
Figure 12-4: Percent Attending Movie in Last 6 Months by Gender, Video- Game Players vs. Others
Table 12-11: Movie Attendance by Gender, Video-Game Players vs. Others
Table 12-12: Movie Attendance by Gender as good as Category of Video-Game Player
Appendix Addresses of Selected Videogamer Market Resources
To sequence this report:
The Adult Videogamer Market in a U.S.: Tapping in to a New Diversity of Video-Game Players
http://www.reportlinker.com/p099461/The-Adult-Videogamer-Market-in-the-US-Tapping-into-the-New-Diversity-of-Video-Game-Players.html
More marketplace investigate reports here!
Nicolas Bombourg
Reportlinker
Email: nbo@reportlinker.com
US: (805)652-2626
Intl: +1 805-652-2626
March 1
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